Notice: All articles under the worldbuilding will be ever evolving. What you're reading right now is an early version. There's always more to learn, and better ways to go about the design process are discovered.
In March 2017 I took part in a design workshop that changed the way I think about design. I could go on and write an entirely new blog post on great lessons from it, but for this blog, I’ll focus on two of the strongest aspects that I learned and I hold in my mind ever since.
I’ve touched one aspect in the “How to Design Almost Anything” post, that deals with how to design in a way, that we find pleasing. This post will deal with principles on the evolution of the reality you’re designing. Before there was anything, there were the rules. Your rules. And just before there were rules, there was a decision, that something should happen. You start with the decision. Continue reading “Worldbuilding – It begins with nothingness and becomes nothing”